
Infernos is formed by a combination of an Air and a Fire Elemental. 'Fire Rain' can be upgraded to burning meteors for much more significant damage. Its Vastolis summon can stun and damage multiple enemy units at once and it's Fire Rain spell can deal burn damage. Infernos acts as the offensive spellcaster of the Elementals. The Cycloid is formed by a combination of the Air and Water Elementals. Unlike the flying units for Order and Chaos, the Cycloid is not a ranged unit. It can stun multiple units at a time using a tornado attack, and put a defensive shield around themselves or another unit, reducing the damage it takes. The Cycloid acts as an aerial mage for taking out flying units and providing ground support for the Elemental army. The Charrog is formed by a combination of the Earth and Fire Elementals. If used well, the Charrog can easily wreak havoc with it's abilities. He can burn multiple enemies using the radiant heat ability, or it can escape or stun with the burrow ability. Charrog is different from other tanks because it comes with abilities without need of research. The Charrog is quite literally the tank of the Elementals, having 9 bars of health (much more than the other basic tanks in game).

The new unit's health is the average fraction of the elements' previous health. If they are told to do something else, than they stop combining. The elements involved in the combination have a 4-sided color coded star appear over their heads, then run towards each other. All combination units cost 100 mana to produce. The four basic units can all combine to form more powerful units. However, they deal little in terms of actual damage, instead primarily relying on Burn damage to kill enemies. If used properly, the Fire Elemental is a deadly unit that can wreak havoc on any opponent. It can easily blast enemies with its fireballs and Burn them in the process.

The long retargeting can be avoided by targeting the enemy unit before the Air starts its attack animation.įire functions the most like an archer. However, due to its long retargeting speed and inability to kite, the Air Elemental can be left vulnerable. It can target any unit, even units behind other unit, allowing for deadly accuracy that can strike down enemies far from where the Elemental itself is. The Water Elemental can also suicidally explode, healing all nearby friendly units and curing them of any DoT.Īir fulfills the role of aerial support, being untouchable by melee units, but still able to cast powerful lightning bolts to strike down enemy units. This unit attacks by rushing at an enemy unit to freeze it solid until either Water or the unit it is freezing dies, or the Water unit is ordered to unfreeze. The Water is the support unit, scout, and healer of the Elemental Empire. After transforming into its other state and becoming a Chompler, Earth is capable of mining and praying, just like an Order or Chaos Miner. In its humanoid state, the Earth Elemental has an attack capable of stunning.

These four units can be combined in various combinations to form more powerful units using mana (not gold).Įarth fulfills the role of melee unit and resource-gatherer in the Elemental Empire. The Elementals have four basic units, each of which costing a certain amount of gold (no mana required). If you look closely during the credits roll at the end of Stick Wars II Order Empire, Elemental units can be seen imprisoned in the background.Ĭoncept art for the four basic Elementals. The layout of this Empire is completely different compared to Order and Chaos, as this Empire features four basic elementals which can be then further combined into five other advanced units. Here, the imprisoned Elemental units have been circled in the background of the Stick Wars 2 Credits Roll. Even the V has a population of 10 compared to a typical Giant's 7. The Elemental Empire's units all take up a lot of population space (especially the combinations). For instance, the Treature, Infernos and Cycloid all have powerful AoE spells that can wreak havoc on the battlefield. Many of the Elemental units are spellcasters. The Elemental army appears to be based off of a "Nature's Army" theme, with fully organic structures, as well as elemental-themed units and attacks.
